MvvmCross binaries

For v3:

I'm currently pushing regular builds of v3 to:

https://github.com/slodge/MvvmCross-Binaries/

 

 

For vNext:

An ad-hoc set of debug files is on skydrive:

http://sdrv.ms/URCbYN

- use PortablePC/builtInVS for Visual Studio PC builds of WP, WinRT, MonoDroid
- use PortableMac/BuildForMonoTouch for MonoDevleop iOS builds

9 comments:

  1. I'm probably using the wrong page to signal it...i'm trying to find the v3 WinRt binaries (or WindowsStore binaries, as the namespace has been probably changed. (I'm taking this excellent tutorial as guide: http://www.codeproject.com/Articles/566619/MvvmCross-TipCalc-Step-5-Creating-a-Windows-Store)), but I cant't find them from the above github link.
    Does anyone has some hints? (sorry for the noob question...)

    ReplyDelete
    Replies
    1. Don't apologise!

      The problem was mine - I installed SourceTreeApp for Windows and it changed a my global gitignore settings.

      The full bin directory should now be committed to https://github.com/slodge/MvvmCross-Binaries/

      Thanks for letting me know - and sorry!

      Stuart

      Delete
    2. Wooow, you're amazingly fast (and great)!
      Many thanks for your help and the great work you're doing.
      Hope to be able to help you soon.

      Delete
  2. So is v3 the latest stable version?

    ReplyDelete
    Replies
    1. Officially v3 is in Beta - and it will stay in Beta until Xamarin release PCL support. But if you are starting on a new project, I'd go with v3...

      Delete
    2. I just stopped and read your response again and I'm a bit confused. I thought the whole point of Xamarin was that you can take PCLs and use them in developing code for your iOS and Android apps. So what does not work between v3 and Xamarin today? Will v3 just not work at all with the current versions of Xamarin? Sorry if I'm just being dense.

      Delete
    3. Answers on http://slodge.blogspot.co.uk/2013/01/almost-portable-binaries.html and http://slodge.blogspot.co.uk/2013/02/the-future-is-portable.html - you're not being dense. It's just taken a little time to persuade Xamarin to implement PCLs... almost there now :)

      Delete
    4. I think I understand now. As long as I stay with the platform specific assemblies and stay away from the portable ones then I'm still good. Thanks Stuart!

      Delete